WIP: Reconstructing/Re-Designing Aidan – Part 2 Re-working the Art Style for Diverse

So in the last post, I had completed the base mesh for the new design, and had UV Mapped the mesh for future texture work.  Now I’ll be taking that mesh into Mudbox to do detail sculpting. The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of … 

 

WIP: Reconstructing/Re-Designing Aidan – Part 1 Re-working the Art Style for Diverse

So I’ve been working on various aspects of DIVERSE for a while now,  and to this day I hadn’t been happy with the design of the main character.  Not on a basic design level you understand, Dylan Banks did a fantastic job on the original design, but on how the character had translated into a 3D mesh, …