WIP: Reconstructing/Re-Designing Aidan – Part 2 Re-working the Art Style for Diverse

So in the last post, I had completed the base mesh for the new design, and had UV Mapped the mesh for future texture work. ┬áNow I’ll be taking that mesh into Mudbox to do detail sculpting. The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of …