It works! Albeit a bit buggily. Once I work out the kinks, and have tested it on a live server rather than a local XAMP installation, I’ll post a full guide. For now, see below for some screenshots of the test, and of the JSON request blueprint.
I made a Claptrap model and textured him in 3 days for my texturing class. This was the first time I ever did an entire model on one UVmap too, so that was interesting. Unfinished Texture File: ClapTrap by Patrick Barnhardt on Sketchfab
This tutorial will instruct you as a modeler to create cell shaded models. It does not, however cover the modeling process. I originally developed this tutorial for use with the Software Development Kit used to make new models for Jedi Knight 2 and 3 on the Quake Engine. Intermediate Players Modelling. This tutorial will instruct you as a modeler to create cell shaded models. It does not, however cover the modeling process. NOTE: THIS TUTORIAL WAS MADE FOR 3DSMAX 8Read More→