modeling

WIP: Reconstructing/Re-Designing Aidan – Part 2 Re-working the Art Style for Diverse

Posted on July 2, 2017

So in the last post, I had completed the base mesh for the new design, and had UV Mapped the mesh for future texture work.  Now I’ll be taking that mesh into Mudbox to do detail sculpting. The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of a mesh into the millions without the heavy draw on memory that usually happens in rendering software.  Upping the count into the millions will essentiallyRead More

WIP: Reconstructing/Re-Designing Aidan – Part 1 Re-working the Art Style for Diverse

Posted on June 29, 2017

So I’ve been working on various aspects of DIVERSE for a while now,  and to this day I hadn’t been happy with the design of the main character.  Not on a basic design level you understand, Dylan Banks did a fantastic job on the original design, but on how the character had translated into a 3D mesh, which was my doing. So the purpose of this, still ongoing project, has been to rework the 3D implementation of the Aidan design, as wellRead More

Dr. Liara T’Soni Finished Asari Model

Posted on December 19, 2012

A low poly (Quake3-Era) Character Model of Liara T’Soni as seen in the Mass Effect series © Bioware and EA. This was my final project that earned me an Associates of Applied Science in Simulation and Game Design. It also earned a Staff Pick from Sketchfab.com. A live 3D Model can be viewed below:   Liara T’Soni by Patrick Barnhardt on Sketchfab  

Liara T’Soni Updates to Asari model

Posted on December 9, 2012

So I am having to rush to finish this, as it will be my final project before I get my AAS in Simulation and Game Design, and it is due in 2 days.

3D Model with Single Texture Map ClapTrap

Posted on October 11, 2012

I made a Claptrap model and textured him in 3 days for my texturing class. This was the first time I ever did an entire model on one UVmap too, so that was interesting. Unfinished Texture File: ClapTrap by Patrick Barnhardt on Sketchfab

Mass Effect M-8 Avenger Rifle Lowpoly 3D Model

Posted on October 1, 2012

Nothing much to say about this piece, it was a class assignment to make a low-poly weapon.   Mass Effect M-8 Avenger Rifle by Patrick Barnhardt on Sketchfab  

3DS MAX Cell Shading Tutorial An old technique

Posted on April 16, 2012

This tutorial will instruct you as a modeler to create cell shaded models. It does not, however cover the modeling process. I originally developed this tutorial for use with the Software Development Kit used to make new models for Jedi Knight 2 and 3 on the Quake Engine. Intermediate Players Modelling. This tutorial will instruct you as a modeler to create cell shaded models. It does not, however cover the modeling process. NOTE: THIS TUTORIAL WAS MADE FOR 3DSMAX 8Read More