Let’s get straight to the points, shall we? The big Q: What is going on with DIVERSE? The answer to this one, is multi-stage, and significantly more complicated than the rest on this list. The shortest version is that DIVERSE is technically a project by Helical Games and while I may post about things I work on for it here, it is not what I actually classify as a personal project oddly enough. This may come as a rather bizarre distinction, given that manyRead More→
So in the last post, I had completed the base mesh for the new design, and had UV Mapped the mesh for future texture work. Now I’ll be taking that mesh into Mudbox to do detail sculpting. The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of a mesh into the millions without the heavy draw on memory that usually happens in rendering software. Upping the count into the millions will essentiallyRead More→
So I’ve been working on various aspects of DIVERSE for a while now, and to this day I hadn’t been happy with the design of the main character. Not on a basic design level you understand, Dylan Banks did a fantastic job on the original design, but on how the character had translated into a 3D mesh, which was my doing. So the purpose of this, still ongoing project, has been to rework the 3D implementation of the Aidan design, as wellRead More→
Basically I’ve been working on a future-proofed system for getting rough localization into DIVERSE. It’s by no means very accurate, but it’s a good placeholder and it’s automatic more or less. It’s a series of charts that basically work in one of several possible ways: Auto Translate Translates the text you enter under main language to multiple languages. I treat these as pseudo translations only, as google translation barely takes context and grammar into consideration. Using these translations directly inRead More→
Live here: HelicalGames.net Running on a WordPress installation, influenced by bungie.net
Just popping in real quick to show I’ve been working on an Asari model from the Mass Effect Series. I’ll post a future update when the entire character is complete.
Hey everyone, Roughly a year ago, work was first started on the Jedi Knight Hub, with the lofty goal of being the central website for all things related to Jedi Academy and (to a lesser extent) Jedi Outcast. Though many people thought it couldn’t possibly work, I’ve never met a single person who didn’t want it to work. Today, we are finally opening up to the public after our lengthy private testing and development period. What we do We hopeRead More→
Here are some WIP images of it, as well as a few other angles…. dallara by Patrick Barnhardt on Sketchfab