So in the last post, I had completed the base mesh for the new design, and had UV Mapped the mesh for future texture work. Now I’ll be taking that mesh into Mudbox to do detail sculpting. The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of a mesh into the millions without the heavy draw on memory that usually happens in rendering software. Upping the count into the millions will essentiallyRead More→
So I’ve been working on various aspects of DIVERSE for a while now, and to this day I hadn’t been happy with the design of the main character. Not on a basic design level you understand, Dylan Banks did a fantastic job on the original design, but on how the character had translated into a 3D mesh, which was my doing. So the purpose of this, still ongoing project, has been to rework the 3D implementation of the Aidan design, as wellRead More→
Basically I’ve been working on a future-proofed system for getting rough localization into DIVERSE. It’s by no means very accurate, but it’s a good placeholder and it’s automatic more or less. It’s a series of charts that basically work in one of several possible ways: Auto Translate Translates the text you enter under main language to multiple languages. I treat these as pseudo translations only, as google translation barely takes context and grammar into consideration. Using these translations directly inRead More→
Live here: HelicalGames.net Running on a WordPress installation, influenced by bungie.net
A low poly (Quake3-Era) Character Model of Liara T’Soni as seen in the Mass Effect series © Bioware and EA. This was my final project that earned me an Associates of Applied Science in Simulation and Game Design. It also earned a Staff Pick from Sketchfab.com. A live 3D Model can be viewed below: Liara T’Soni by Patrick Barnhardt on Sketchfab
So I am having to rush to finish this, as it will be my final project before I get my AAS in Simulation and Game Design, and it is due in 2 days.
I made a Claptrap model and textured him in 3 days for my texturing class. This was the first time I ever did an entire model on one UVmap too, so that was interesting. Unfinished Texture File: ClapTrap by Patrick Barnhardt on Sketchfab
Nothing much to say about this piece, it was a class assignment to make a low-poly weapon. Mass Effect M-8 Avenger Rifle by Patrick Barnhardt on Sketchfab
Just popping in real quick to show I’ve been working on an Asari model from the Mass Effect Series. I’ll post a future update when the entire character is complete.
Here are some WIP images of it, as well as a few other angles…. dallara by Patrick Barnhardt on Sketchfab