Helical Games Projects
WIP: Reconstructing/Re-Designing Aidan - Part 2
author

Patrick Barnhardt

WIP: Reconstructing/Re-Designing Aidan - Part 2

The short version of what Mudbox does, is it allows a modeler to increase the polygon/vertices count of a mesh into the millions without the heavy draw on memory that usually happens in rendering software.  Upping the count into the millions will essentially make the mesh react as if it were made from clay or putty and we will be able to actually cut into it and sculpt out details.  From there those details will get baked down into an image, or texture map, that other renderers such as Maya or later a game engine like Unreal Engine 4 can simulate the appearance of these high resolution details on a much lower detailed mesh.

The even shorter version; this next section will give us the most detail in our character, while conserving the most memory going forward.

Helical Games Projects
WIP: Reconstructing/Re-Designing Aidan - Part 1
author

Patrick Barnhardt

WIP: Reconstructing/Re-Designing Aidan - Part 1

So I've been working on various aspects of DIVERSE for a while now,  and to this day I hadn't been happy with the design of the main character.  Not on a basic design level you understand, Dylan Banks did a fantastic job on the original design, but on how the character had translated into a 3D mesh, which was my doing.

So the purpose of this, still ongoing project, has been to rework the 3D implementation of the Aidan design, as well come up with a few more costumes, and ultimately to rig and get the model UE4 ready.

There will be some steps that are either skimmed over or skipped entirely, as covering the entire project step for step would be arduous.

Game Design
Why Your Fan-game isn't Fair Use and How to Fix that.
author

Patrick Barnhardt

Why Your Fan-game isn't Fair Use and How to Fix that.

DISCLAIMER: I am not a lawyer, so do not take everything said here to be without fault. Please seek legal consult before making business decisions.

So once again, Nintendo shuts down more than 500 indie/fan games that were using their IPs:
http://fireside.gamejolt.com/post/dm...games-bzc9h583

This is of course perfectly within their legal right, and really based on trademark laws is actually required of them to maintain the mark, but a lot of fans and indie developers themselves seem to always cry foul when this happens. Many are often claiming that the work is "Fair-Use" or that because they've released it for free that it should be perfectly legal.

author

Patrick Barnhardt

Using VaRest to Connect UE4 to Wordpress

It works! Albeit a bit buggily. Once I work out the kinks, and have tested it on a live server rather than a local XAMP installation, I'll post a full guide.

For now, see below for some screenshots of the test, and of the JSON request blueprint.